![]() ![]() I appreciate that if an area is full of ogres currently wiping their bottoms with the tattered remains of your armour you can always wander off in some unrelated direction and see if you find something else, but after so many hours of trekking back and forth across the same tired ground with such regularity that I'm on a first-name basis with every single one of the sentient statue heads, I would kill for a giant skybox-spanning neon arrow that just pointed me in the direction of whatever detail I'd missed.įortunately the puzzles are a teensy bit less likely to leave you floundering about, though they definitely require you to beat your head against a wall or two until you've mentally shifted into the peculiar state of mind required to solve them. It's like filling out map squares in Super Metroid whenever you get stuck, except instead of dropping Power Bombs and terrorising the local wildlife, you pore over obtuse riddles and pick mushrooms. I'm sure we can all agree that having an objective marker dangled in front of your stupid face like a carrot on a stick is patronising at best, and a patch-job for awful level design at the worst, but at the far, far end of the spectrum sits an equally-distasteful experience embodied by Grimrock 2, where aeons are spent checking every last nook and cranny of the entire map until you finally stumble, often by sheer dumb luck, into the one area that represents progress. ![]() Combing every last square of wall in a dungeon for the hidden button that'll let you proceed is an excruciatingly boring task, exacerbated by your inability to make like the Quake marine and just diagonally grind your face along them while hammering the 'use' button, but that seems like a mere drop in a rainstorm when compared to the game world at large. That's to be expected to a certain extent – I mean, it's a dungeon crawler, not a pleasant peaceful meadow crawler – but some of the decisions it makes are exactly the sort of old-fashioned dross that the industry abandoned for really good reasons. What Grimrock 2 really demonstrates well, more than anything else, is just how much old-school dungeon crawlers hate your sanity, your blood pressure, and your guts. I don't see any way this could possibly go wrong. Maybe I just want to go on an opinionated rant in the middle of the showroom floor about what a massively unintuitive pain the format is. ![]() ![]() “Well, yes,” he says, blinking in mild confusion. Yup, it's an old-school first-person dungeon crawler, a genre that seems to be doing unusually well as of late considering its blatant foundations in nostalgia, but hey, this is a sequel the original can't have been too bad, right?Īnd now we get to the crux of the problem with criticising a game like Grimrock 2: just about every complaint I have about it isn't so much a problem with the quality of the game as it is an inherent feature of the genre itself, and any attempt to bring up such faults feels like taking a motorcycle back to the dealership and dressing-down the salesman because it has fewer wheels than a car. Waking up on the island, it's clear that the only means of escape is to get to the bottom of whatever the island master – see, it's 'island master', not 'dungeon master', because Grimrock is original like that – has in store for you, a goal that your group implicitly agrees can best be achieved by entering a strict two-by-two formation and marching everywhere in one-meter lockstep strides. Anyway, you were all imprisoned on a ship – because when any watchman worth his salt sees a quartet like this walk into town, he knows that the ancient, unspeakable, world-devouring monstrosity can't be far behind – which, at the whim of the remote Isle of Nex's mysterious overseer, was magically shipwrecked during a storm. You can change your starting stats if you really want, but this is probably the configuration that most people are going to go with. Your party, by default, contains the four pre-requisite fantasy adventurers: the Fighter, the Tank, the Wizard and the Other One (alright, so he's an alchemist, but face it: he's the fourth wheel here). ![]()
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